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 la rivolta di Corinto Fuskens vs Bondil

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MessaggioTitolo: la rivolta di Corinto Fuskens vs Bondil   Lun Mag 24, 2010 3:14 pm

bondil sto preparando un mini campagna a tema


Premessa

Alla morte di Filippo V, nel 179, salì sul trono di Macedonia il figlio Perseo, il quale desiderava ripristinare l'egemonia macedone sulla Grecia. Nel 172 egli si recò a Delfi con il suo esercito intendendo rivendicare i suoi diritti sulla Grecia. Roma gli dichiarò immediatamente guerra. Il console Lucio Emilio Paolo sconfisse Perseo nella battaglia di Pidna, costringendo Perseo ad abdicare e finire i suoi giorni in esilio in Italia. La Macedonia fu suddivisa in quattro repubbliche che non dovevano avere alcun rapporto tra loro. La Lega achea, che aveva assunto un atteggiamento giudicato poco chiaro da Roma, fu punita con l'invio di numerosi ostaggi in Italia, tra i quali lo storico Polibio. Similmente, Rodi, un'altra alleata di Roma il cui comportamento in guerra fu giudicato ambiguo, fu punita con la creazione di un porto franco a Delo, il quale danneggiò seriamente i commerci di Rodi. La sola alleata di Roma che fu premiata fu Atene che ottenne il controllo dell'isola di Delo (166).

Lo scontento dei Greci verso la politica di Roma crebbe negli anni successivi, ma rimase sotto controllo fino a quando a capo della Lega achea ci fu Callicrate, amico dei Romani. Alla sua morte, nel 150 a.C., i nuovi capi della Lega achea assunsero un atteggiamento apertamente ostile a Roma attendendo il momento giusto per dichiarare guerra. Il momento non tardò. Approfittando della rivolta della Macedonia capeggiata da un certo Andrisco, la Lega achea si ribellò a Roma, ma nel 146 gli Achei furono sconfitti sull'istmo di Corinto dal console Lucio Mummio. Corinto, epicentro della rivolta, fu rasa al suolo, mentre la Grecia e la Macedonia divennero province dell'impero romano.




eserciti opposti

(Fuskens) lista dei greci di AoA supplemento di warhammer ancient battle

La Lega Achea era una federazione di città-stato sorta in Grecia in epoca arcaica. La Lega ha origine in Acaia, da cui deriva il nome Achei agli abitanti di questa regione della Grecia, che occupa un'area peloponnesiaca. Questa regione comprendeva dodici città unite in federazione.

Questa lega divenne più potente sotto la guida di Arato di Sicione e riuscì a contrastare il re macedone che si vide sottrarre le città di Corinto, Megara, Trezene, Epidauro, Megalopoli , Argo, Fliunte e buona parte del Peloponneso.
tra cui anche Sparta


bondil lista roma


http://warhammervikings.forumattivo.com/forum-pubblico-ostia-viking-f3/caesars-gallic-legion-1st-century-bc-t493.htm


Ultima modifica di fuskens il Gio Mag 27, 2010 12:09 pm, modificato 1 volta
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MessaggioTitolo: Re: la rivolta di Corinto Fuskens vs Bondil   Gio Mag 27, 2010 8:16 pm

Caesarian Army List – Steve Jones, Feb 2003

Army Composition

All armies will consist of

Characters: up to 25% points may be spent on characters, one of which must be an Army General

Romans: at least 50% points must be spent on Roman Legionaries and Bolt Throwers

Other troops: remaining points may be spent on Native Auxiliaries and/or Allies

Native Auxiliaries: Points may be spent on any or all of the following units from the Allies sections:

• Numidian Cavalry
• Numidian javelinemn
• Macedonian Cavalry
• Cretan Archers
• Greek Skirmishers
• Spanish Cavalry
• Spanish Caetrati
• Balearic Slingers
• Thracian Cavalry
• Gallic Cavalry
• German Cavalry
• Armenian Light Horse

Allies: Points may be spent on units from ONE of the following sections:
• Numidian Allies
• Arab Allies
• Greek Allies
• Spanish Allies
• Thracian Allies
• Gallic Allies
• German Allies
• Galatian Allies
• Armenian Allies

The Army List

Characters

0-1 Army General (Consul or Proconsul)

M WS BS S T W I A Ld Pts
Army General 4 5 5 3 3 3 6 2 9 150

Equipment: Sword. May have light armour (+3 pts), may be mounted for free (increase Movement to Cool. May have shield (+2 pts), large shield [if on foot] (+3 pts).
Special Rules: Army General. Drilled. Stubborn


0-1 Army Standard Bearer

M WS BS S T W I A Ld Pts
Army Standard Bearer 4 4 4 3 3 2 4 2 8 90

Equipment: Sword. May have light armour (+3 pts), may be mounted for free (increase Movement to Cool. May have shield (+2 pts), large shield [if on foot] (+3 pts).
Special Rules: Army Standard Bearer. Drilled. Stubborn

Senior Officer (Legate)

M WS BS S T W I A Ld Pts
Legate 4 5 5 3 3 2 6 2 9 100

Equipment: Sword. May have light armour (+3 pts), may be mounted for free (increase Movement to Cool. May have shield (+2 pts), large shield [if on foot] (+3 pts).
Special Rules: Drilled. Stubborn

Junior Officer (Tribune)

M WS BS S T W I A Ld Pts
Tribune 4 4 4 3 3 2 5 2 8 85

Equipment: Sword. May have light armour (+3 pts), may be mounted for free (increase Movement to Cool. May have shield (+2 pts), large shield [if on foot] (+3 pts).
Special Rules: Drilled. Stubborn

0-1 Barbarian Chieftan

M WS BS S T W I A Ld Pts
Chieftan 5 5 5 4 4 2 5 3 6 73

Equipment: Sword. May have throwing spear (+2 pts), javelins (+2 pts), light armour (+3 pts), shield (+2 pts), may be mounted for free (increase Movement to Cool
Special Rules: Warband. May lead any allied unit that is subject to warband psychology. Must remain attached to this unit.



Romans

Roman units may upgrade figures to standard bearers or musicians at +5pts, and may select a centurion for +10pts according to the WAB rulebook EIR list (Centurions, see page 119)

0-1 Veteran Legionaries

M WS BS S T W I A Ld Pts
Veterans 4 4 4 3 3 1 4 1 8 24

Equipment: Sword, pilum, large shield, light armour. May have javelins (+2 pts)
Special Rules: Drilled. Stubborn.


Legionaries

M WS BS S T W I A Ld Pts
Legionaries 4 3 3 3 3 1 3 1 7 15

Equipment: Sword, pilum, large shield, light armour. May have javelins (+1 pts)
Special Rules: Drilled. Stubborn.

Raw Legionaries

M WS BS S T W I A Ld Pts
Raw 4 3 3 3 3 1 3 1 7 9

Equipment: Sword, pilum, large shield. May have light armour (+2 pts), javelins (+1 pts), may be drilled (+2 pts)

0-2 Bolt Shooter (Scorpio)

M WS BS S T W I A Ld Pts
Crew 4 3 3 3 3 1 3 1 7
Scorpio - - - 4 6 2 - - - 36

Equipment: Each scorpio has 2 crew. Crew have swords. Crew may have light armour (+2 pts)
Special Rules: Bolt thrower. Strength 4/-1 per rank, inflicts 1d3 wounds per hit. Range = 36”

Allies

Allied units may upgrade figures to standard bearers, musicians and/or leaders for +5pts each, according to the rules in the WAB rulebook. Unless specified otherwise, all bows are shortbows.

Numidian Allies

The Numidian tribes of North West Africa provided mercenary troops to both Rome and Carthage throughout the Punic Wars. After Rome emerged victorious some Numidians were trained as auxiliary troops and as imitation legionaries. Probably the most famous “export” of the Numidians was their light cavalry, who had a reputation for harrassing the enemy with javelins but refusing (very sensibly) to be caught in hand-to-hand fighting.

0-1 Numidian Imitation Legionaries

M WS BS S T W I A Ld Pts
Imitation Legionaries 4 3 3 3 3 1 3 1 7 8

Equipment: Sword, large shield, javelins, May have throwing spears (+1 pts)
Special Rules: May only be selected as part of an Allied contingent

0-2 Numidian Light Horse

M WS BS S T W I A Ld Pts
Numidian Light Horse 7 2 3 3 3 1 3 1 5 13

Equipment: Javelins. May have shield (+1 pts)
Special Rules: Skirmishers, Evasion: May make a normal move immediately after shooting. This occurs in the shooting phase, is not a charge reaction and the unit may not march. Numidian Light Horse are “used to” elephants


Numidian Javelinmen

M WS BS S T W I A Ld Pts
Numidian Javelinmen 5 2 3 3 3 1 3 1 7 6

Equipment: Javelins and buckler
Special Rules: Skirmishers

0-1 Numidian Skirmishers

M WS BS S T W I A Ld Pts
Numidian Skirmishers 5 2 2 3 3 1 3 1 5 4

Equipment: Bow. May exchange bow for sling
Special Rules: Skirmishers, May only be selected as part of an Allied contingent

0-1 Numidian Elephant

M WS BS S T W I A Ld Pts
Elephant 6 4 0 6 5 5 3 4 4 172
Mahout 4 2 2 3 3 1 3 1 7 -
Crew 4 2 3 3 3 1 3 1 7 -

Equipment: Elephant is ridden by one mahout and two crew. Crew are armed with javelins
Special Rules: Elephant, May only be selected as part of an Allied contingent


Arab Allies

The Arabs include nomadic tribes and cultures centered on desert trading cities such as Hatra and Edessa. The Nabatean Arabs of Petra made use of cavalry earlier than others, but by this period all Arab peoples would have access to horses.

0-1 Arab Camel Riders

M WS BS S T W I A Ld Pts
Camel Riders 6 3 3 3 3 1 3 1 5 13

Equipment: hand weapon and javelins. May have thrusting spears (+1 pt), composite bow (+ 2 pts), shields (+1 pts)
Special Rules: Camels cause fear in enemy troops mounted on horses. May only be selected as part of an Allied contingent


Arab Archers

M WS BS S T W I A Ld Pts
Arab Archers 4 3 3 3 3 1 3 1 6 5

Equipment: bow and sword. May have buckler (+1 pt)
Special Rules: Light Infantry, may only be selected as part of an Allied contingent


Arab Warriors

M WS BS S T W I A Ld Pts
Arab Warriors 5 3 3 3 3 1 3 1 7 5

Equipment: sword. May have thrusting spear or javelins (+1 pts), shield (+1 pts).
Special Rules: Light infantry. May only be selected as part of an Allied contingent


0-1 Arab Cavalry

M WS BS S T W I A Ld Pts
Arab Cavalry 8 3 3 3 3 1 3 1 6 15

Equipment: Thrusting spear and hand weapon. May have shield (+1 pts)
Special Rules: Light Cavalry. Arab Cavalry: The unit may change direction and/or formation once in its move with no penalty. This may be done even if marching, but as it occurs in the Movement phase it does not apply to charge moves. May only be selected as part of an Allied contingent

Greek Allies

The Greeks of this period were a far cry from the hoplites of antiquity. Most Greek mecenaries were light troops, the phalanx having proved to be obsolete having been defeated repeatedly by more flexible Roman formations. The successor state of Bythinia had, by this time, been defeated.

0-1 Macedonian Cavalry

M WS BS S T W I A Ld Pts
Macedonian Cavalry 7 3 3 3 3 1 3 1 5 11

Equipment: Javelins. May have shield (+1 pt), thrusting spear (+1pt).
Special Rules: Light Cavalry


0-1 Cretan Archers

M WS BS S T W I A Ld Pts
Cretans 5 2 4 3 3 1 3 1 7 8

Equipment: Sword and composite bow. May have shield (+1 pt)
Special Rules: Skirmishers

Greek Skirmishers

M WS BS S T W I A Ld Pts
Greek Skirmishers 5 2 3 3 3 1 3 1 5 4

Equipment: Hand weapon and javelins. May replace javelins with short bow or sling for free
Special Rules: Skirmishers


0-1 Greek Peltasts

M WS BS S T W I A Ld Pts
Peltasts 5 3 3 3 3 1 3 1 7 7

Equipment: Hand weapon, javelins and shield. May have light armour (+2 pts), throwing spears (+1 pt)
Special Rules: Light Infantry. May only be selected as part of an Allied contingent


Spanish Allies

The “Spanish” were a collection of celtic tribes producing many fierce warriors. None more so than the Celtiberians. By the time of Caesar, many of the tribes had been conquered and their warriors fought for, rather than against Rome

0-1 Spanish Cavalry

M WS BS S T W I A Ld Pts
Spanish Cavalry 8 3 3 3 3 1 3 1 7 14

Equipment: Sword and throwing spear. May have buckler (+1 pt) or shield (+2 pts), light armour (+2 pts), javelins (+1 pt)
Special Rules: Light Cavalry

Spanish Caetrati

M WS BS S T W I A Ld Pts
Caetrati 5 3 3 3 3 1 3 1 6 7

Equipment: Sword, throwing spear, buckler. May have javelins (+1 pts)
Special Rules: Skirmishers

Spanish Scutari

M WS BS S T W I A Ld Pts
Scutari 5 3 3 3 3 1 3 1 6 7

Equipment: Sword, throwing spear, shield. May have javelins (+1 pt), light armour (+2 pts) may exchange throwing spear for heavy throwing spear (+1 pt).
Special Rules: Light Infantry. May only be selected as part of an Allied contingent


0-1 Balearic Slingers

M WS BS S T W I A Ld Pts
Balearic Slingers 5 2 3 3 3 1 3 1 5 4

Equipment: Sling
Special Rules: Skirmishers


Thracian Allies

The warlike tribes of Thrace produce particularly fierce light troops.

0-1 Thracian Cavalry

M WS BS S T W I A Ld Pts
Thracian Cavalry 8 2 3 3 3 1 3 1 6 9


Equipment: Sword, javelins and shield.
Special Rules: Skirmishers, warband

0-1 Thracian Tribesmen

M WS BS S T W I A Ld Pts
Thracian Tribesmen 5 3 3 3 3 1 3 1 6 7

Equipment: Rhompahia (counts as halberd), javelins and shield.
Special Rules: Light Infantry, warband. May only be selected as part of an Allied contingent


0-1 Thracian Skirmishers

M WS BS S T W I A Ld Pts
Thracian Skirmishers 5 2 3 3 3 1 3 1 6 3

Equipment: Javelins and buckler
Special Rules: Skirmishers, warband. May only be selected as part of an Allied contingent


Gallic Allies

The Gauls are possibly the best-known of the barbarian peoples. They occupied most of modern-day France, but were a coalition of related tribes rather than a nation. Occasionally they could be brought together to form a large army, as under Vercingetorix, but this was the exception rather than the rule. After Vercingetorix’s defeat at Alesia the Gauls were conquered by Caesar’s legions and Gallic troops were incorporated into his army.

0-1 Gallic Cavalry

M WS BS S T W I A Ld Pts
Gallic Cavalry 8 4 4 3 3 1 4 1 6 20

Equipment: Sword, shield, javelins and light armour. May have throwing spears (+3 pts)
Special Rules: Warband

0-1 Gallic Soldurii

M WS BS S T W I A Ld Pts
Soldurii 5 4 3 3 3 1 4 1 6 7

Equipment: Sword and shield.
Special Rules: Warband, Light Infantry. May only be selected as part of an Allied contingent




Gallic Warriors

M WS BS S T W I A Ld Pts
Gauls 5 3 3 3 3 1 3 1 5 4

Equipment: Sword and Shield.
Special Rules: Warband, Light Infantry. May only be selected as part of an Allied contingent



0-1 Gallic Archers

M WS BS S T W I A Ld Pts
Gallic Archers 5 2 3 3 3 1 3 1 5 3

Equipment: Bow. May have a buckler (+1 pt)
Special Rules: Skirmishers, Warband. May only be selected as part of an Allied contingent


German Allies

The Germans consisted of a great number of independent tribes. By no means all were allied to the Romans, and famously in 9AD German treachery led to the destruction of several Roman legions in the Teutoberger Wald. The Germans were never fully conquered (unlike the Gauls). However Roman armies did make use of German allies, later training and equipping them in the Roman style.

0-1 German Cavalry

M WS BS S T W I A Ld Pts
German Cavalry 8 4 4 3 3 1 4 1 6 18

Equipment: Sword, shield and javelins. May have throwing spears (+2 pts)
Special Rules: Warband. May count +1 rank bonus.

0-1 German Warriors

M WS BS S T W I A Ld Pts
German Warriors 5 3 3 3 3 1 3 1 5 5


Equipment: Sword and shield
Special Rules: Warband, Stubborn. May only be selected as part of an Allied contingent




Galatian Allies

The Galatians were a celtic tribe who migrated East, invaded Greece and finally settled in central Asia Minor. By this period in history their fortunes were on the wane. Two imitation legions were raised in the 1st Century BC and fought with the Romans, later being formed into the Legio XXII Deiotariana when Galatia became a Roman province in 25 BC.

0-1 Galatian Elites

M WS BS S T W I A Ld Pts
Galatian Elites 5 4 3 3 3 1 3 1 6 8

Equipment: Sword and shield.
Special Rules: Warband, stubborn. May only be selected as part of an Allied contingent


Galatian Warriors

M WS BS S T W I A Ld Pts
Galatian Warriors 5 3 3 3 3 1 3 1 5 4

Equipment: Sword and shield
Special Rules: Warband. May only be selected as part of an Allied contingent


0-1 Galatian Imitation Legionaries

M WS BS S T W I A Ld Pts
Imitation Legionaries 4 3 3 3 3 1 3 1 7 8

Equipment: Sword, large shield, javelins, May have throwing spears (+1 pts)
Special Rules: May only be selected as part of an Allied contingent


Armenian Allies

The Armenians spent most of their history playing politics with their neighbours rather than engaging in warfare, however they did take to the field on occasions

0-1 Cataphracts

M WS BS S T W I A Ld Pts
Cataphracts 6 3 3 3 3 1 3 1 7 24

Equipment: sword, kontos, light armour. Ride barded horses. May have darts (+1 pts), buckler (+1 pt), heavy armour (+1 pt)
Special Rules: May count their rank bonus, up to +3. May not march. May only be selected as part of an Allied contingent.



Armenian Light Horse

M WS BS S T W I A Ld Pts
Armenian Light Horse 8 3 3 3 3 1 3 1 6 12

Equipment: Hand weapon. May have composite bow (+2 pts), thrusting spear (+1 pts), shield (+1 pts), javelins (+1 pts).
Special Rules: Light Cavalry.



0-1 Nomad Light Horse

M WS BS S T W I A Ld Pts
Nomad Light Horse 8 3 4 3 3 1 4 1 7 20

Equipment: Hand weapon. May have composite bow (+3 pts), thrusting spear (+1 pts), shield (+1 pts), javelins (+2 pts).
Special Rules: Light Cavalry. Feigned flight: If the unit chooses to fire and flee it may rally immediately at the end of the flight and may reform facing in any direction. If the enemy contact them they are not automatically destroyed and may fight in the close combat phase. Their opponents still count as charging. May only be selected as part of an Allied contingent.

Special Rules

Unreliable allies

Allied contingents, but not native auxiliaries, may be unreliable. The first time any unit in an allied contingent attempts to move, charge, react to charge or shoot the player must roll a d6. On a roll of 1 units in the allied contingent may not move, charge or shoot, and will flee if being charged. On a roll of 2-6 the units will act as the player wishes. Once an allied contingent has successfully passed an unreliability roll it no longer needs to take the test. Units subject to warband psychology must still pass the unreliability test to be able to perform any action. Unreliability affects all units of an allied contingent, including those who are eligib
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